QA engineer
Functional and performance verification for Project 8, and quality gatekeeping before release.
Responsibilities
- Write and execute test cases from design documents, covering combat, systems and progression
- Own cross-device compatibility verification across iOS, Android, HarmonyOS and the domestic mini-game platforms
- Collect and regress performance metrics: frame rate, memory, package size and startup time
- Run the defect tracking process, drive issues to closure and build up a regression suite
Requirements
- Two or more years in game QA, including one full cycle from development through large-scale verification
- Able to read systems and economy design documents and design test cases independently
- Familiar with mobile performance tooling and with locating common performance problems
- Experience with test automation or load testing is a plus
- Experience testing shooters or PVE titles is a plus
Stack
- Client under test
- Tuanjie Engine and URP; the AnimGraph animation path, hot-updates and remote asset management
- Server under test
- C# / .NET
- Target platforms
- iOS, Android, HarmonyOS, domestic mini-game platforms
How to apply
Please send your CV to gzblsm@gzblsm.cn, with the role name in the subject line.
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